An Analysis of Etermax’s ‘Trivia Crack’

For my digital artefact, I have produced a video essay that speaks about my experience playing the mobile game Trivia Crack. I used my knowledge from playing and researching the game to address my analytical framework, which is made up of monetization, induction and audience.

My video script, which includes the sources and references I used can be accessed HERE.

My video essay and analysis:

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