My digital artefact will consist of a video essay, unpacking my analytical framework of monetisation, induction and audience in relation to the mobile game “Trivia Crack”.
However, for my Beta, I have presented a draft script for my video essay, which can be accessed HERE.
In regard to the peer feedback I received on my pitch, it was pretty much all positive and ensured me I had a solid idea and plan for my project. I was reassured that my analytical framework was strong, and that I had come up with some important topics worth discussing.
However, in my pitch, I said I would be completing 3 blog posts with embedded videos in them. I have since changed my plan slightly and have decided to do one big video essay as my digital artefact. I had gotten too ahead of myself and tried to take on more than I could handle, which is why I decided to do a video essay unpacking my framework instead of multiple videos and blog posts.
I plan on expanding on my video script of my framework, before I officially release my digital artefact. The script I have linked is simply the draft/basis of my analysis, with more information and research to come, including the addition of a formal conclusion.
Thank you for reading/listening- Stay tuned for my video essay to be released in a few weeks time!
- Trivia Crack. 2018. Trivia Crack. [online] Available at: <https://www.triviacrack.com/> [Accessed 18 August 2021].
- Morris, C., 2015. Trivia Crack – App Review. [online] Commonsensemedia.org. Available at: <https://www.commonsensemedia.org/app-reviews/trivia-crack> [Accessed 18 August 2021].
- Kosoff, M., 2014. I Played The Super Addictive Game Trivia Crack, And Now I Know Why It’s Crushing It In The App Store. [online] Business Insider Australia. Available at: <https://www.businessinsider.com.au/what-is-trivia-crack-2014-12> [Accessed 18 August 2021].
- Pullen, J., 2015. Your Favorite Apps Know More About You Than You Realize. [online] Time. Available at: https://time.com/3857380/apps-security-privacy-trivia-crack/ [Accessed 18th September 2021].
- King, D., 2018. Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder. [online] Available at: https://onlinelibrary-wiley-com.ezproxy.uow.edu.au/doi/full/10.1111/add.14286 [Accessed 20th September 2021].
- Wang, Y., 2016. QuizASSIST: Mobile Application for ASSISTments. [online] Available at: https://core.ac.uk/download/pdf/212988125.pdf [Accessed 20th September 2021].
- Cambridge Dictionary. Induction. [online] Available at: https://dictionary.cambridge.org/dictionary/english/induction [Accessed 20th September 2021].
- Haughey, C., 2020. The Secrets to Marketing in the Gaming Industry. [online] Available at: https://digitalmarketinginstitute.com/blog/how-gaming-influencers-sway-marketing-in-the-gaming-industry [Accessed 21st September 2021].